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"Resident Evil HD Remaster": first person view modĪccording to Twinfinite, u sers on NeoGAF found an interesting video by a modder named Rod Lima. Until now, even if the franchise has released several other titles, the original is still being used in mods. Throw in a messy, ludicrous storyline (even by Resident Evil standards) that clumsily tries to slot itself into the larger series mythology, unimaginative enemies, and a general feeling that you’ve done all this before, but better, and you’re left with a game that’s very hard to love.The popular 1996 game "Resident Evil" was remastered in 2015 with "Resident Evil HD Remaster ".
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Some people might find the need for constant, careful item management satisfyingly challenging, but to me it feels like unnecessary busywork. Resident Evil 0 looks amazing, especially considering it’s almost fifteen years old, but it feels like a pastiche of a much better game. It’s one of those classic Resi gimmick modes, but doesn’t make up for the fact that the core game is so disappointing. He has a range of superpowers, courtesy of the Uroboros virus, including running really fast and unleashing a blast of energy from his creepy glowing eyes. As well as the option to switch from the old ‘tank’ controls to a more modern movement style, there’s a new mode that lets you play as regular series villain and sinister sunglasses aficionado Albert Wesker. I love the subtle animations too, like the wine bottle rolling around on a table in the train’s dining car. This is a lavish, loving remaster, and the combination of detailed, atmospheric pre-rendered backgrounds and real-time lighting and shadows is masterfully done. It doesn’t change the Resident Evil formula in any meaningful way and becomes a chore. But with the exception of a few set-pieces, it feels like a gimmick included for the sake of it. In another Billy has to hand-crank an elevator while she rides it. In an early level, Rebecca is trapped in a room and Billy has to help her escape by sending items down to her through a dumbwaiter.
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And it factors into the puzzle design too. Sending a character into an area the other can’t access, forcing them to go it alone, is always nerve-racking. It’s a system that creates some tense moments. You can also change how the AI behaves in simple ways, like firing at enemies if they encounter them, or not if you want to conserve ammo.
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Or, if they’re together, the AI will take over the other character and obediently follow you around. You can freely switch characters at the touch of a button, even if they’ve been separated-which happens almost constantly. Rebecca can mix healing herbs and squeeze into small spaces, while Billy is better with guns and has more health. You can now control two characters simultaneously: STARS medic Rebecca Chambers and escaped convict Billy Coen.
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